Hydaelyn is a world in Final Fantasy XIV. Players will begin their adventures in a city-state of Eorzea, a realm consisting of the continent of Aldenard and its surrounding islands, the largest of which being Vylbrand. Though it is the name of the entire planet, the term is very rarely used by its inhabitants, for to understand the concept of a planet, one must first know of other worlds, and most on Hydaelyn do not. Stay close to the circle so after the attack you can quickly enter the safe zone.Hydaelyn is the world in which Final Fantasy XIV takes place. It's a two part AOE, starts as a normal Circle AOE, then right after that goes off, an AOE ring will appear around where that circle was. A 3rd and final set of Bowmen and Lancers will appear, this works the same as before, however, Nourval will do a new attack.They will start to target you after you do some damage to them so you will need to be quick to take them out. You'll notice that the Bowmen now focus on Sanson and will auto target him. Then go for the Lancers, then back to Nourval. Use The Warden's Paean if things get a little rough for you. Go for the Bowmen first as their Poison abilities do stack. After a while a second set of Bowmen and Lancers will appear.If Sanson dies this it's best to run around in a giant circle as you attack him to dodge as much of his attacks as possible.Once you have taken care of the extra enemies then go for Nourval. Go for the Bowmen first as they will auto target you, then take care of the Lancer targeting Guydelot, and let Sanson tank and distract Nourval. When you first start the battle it will be Nourval, a Bowman, and a Lancer.※The next bard quest will be available from Sanson upon reaching level 68.Though he knows in his mind that the truth is best kept buried, in his heart he is not wholly convinced, and begs you for more time to consider the matter. Even as the man's motive boggles him, Sanson must turn his attention to his own dilemma: deciding what to do with Gylbarde's journal. But rather than tell of events as they happened, he kept the truth of his sire's demise a secret. It appears that one of Vainchelon's sons was present at the deadly meeting, and he alone managed to escape with his life. Back at Castrum Oriens, Sanson shares with you further details from the journal.There is clearly much to mull over for now, return to Castrum Oriens with your comrades. The revelation comes as a shock to Sanson and Guydelot, who worry what may happen should the truth be made public knowledge. And in turn, the journal reveals that Vainchelon did not die of illness as is believed, but rather was poisoned by Gylbarde at a secret meeting. The defeated Nourval flees the scene, but not before revealing that he is descended from Vainchelon.Determined not to let this come to pass, your party confronts Nourval's, and at the end of a fierce confrontation, you emerge the victor and with the journal in your hands. Eavesdropping on their conversation, you learn their true purpose: stoking the fires of anti-Ala Mhigan sentiment. You catch Nourval meeting with the masked bandits, who have found the tome you seek─the journal of the Ala Mhigan general Gylbarde.Make your way to the ruin called Gyr Kehim to the northeast and join your fellow bard on the chase. ![]() Sanson is pleased that his ploy has worked, and even now Guydelot shadows Nourval to his destination.You inform Nourval that your two comrades are tied up, and the man takes the bait and hastens away. ![]() Find Nourval inside the stronghold and lead him into thinking that the way is clear. In order to catch the man redhanded, Sanson has contrived to lure him out of the castrum with his guard lowered.
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